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- local stats = game.Players.YOURNAMEHERE.leaderstats
- --everything in caps is something you have to change
- --replace STATYOUWANT to the name of the stat you want to change, e.g Gold
- --make sure you replace STATYOUWANT with the EXACT name
- --this is an example:
- --stats.Gold.Value = 99999
Please register and start creating your own cool programs
forward X , fd X
Example:
forward 50
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back X , bk X
Example:
back 50
left X , lt X
Example:
left 90
right X , rt X
Example:
right 90
clearscreen , cs
Example:
cs
changeshape X or STR , csh X or STR
Will change the turtle to another shape accordin to the following 0 = 'turtle', 1 = 'cat', 2 = 'fish', 3 = 'dog', 4 = 'horse', 5 = 'tiger', 6 = 'crab', 7 = 'snail'
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Explained in lesson:
penup , pu
Example:
penup
Explained in lesson:
pendown , pd
Example:
pendown
Explained in lesson:
wait X
Will cause the turtle to wait X ( 60ths of seconds ) time before executing the command
Explained in lesson:
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setwidth X
Example:
setwidth 4 fd 50
hideturtle , ht
Example:
hideturtle
Explained in lesson:
showturtle , st
Example:
ht wait st
Explained in lesson:
home
Example:
home
setx NUM_x
Example:
setx 100
sety NUM_y
Example:
sety 200
setxy NUM_X NUM_Y
Example:
setxy 100 100
setheading , seth
Example:
sh 145
arc ANGLE RADIUS
Will create an arc distance RADIUS covering ANGLE angle
Explained in lesson:
ellipse WIDTH HEIGHT
Will craete an ellipse width Width and height Height
pos
Outputs the current turtle position as [ x y ], x or y respectively
Explained in lesson:
xcor
Outputs the current turtle position as [ x y ], x or y respectively
Explained in lesson:
ycor
Outputs the current turtle position as [ x y ], x or y respectively
Explained in lesson:
heading
Example:
heading
towards
Outputs the heading towards the specified [ x y ] coordinates
Explained in lesson:
repeat X [ statements ... ]
Example:
repeat 4 [ fd 50 rt 90]
repcount
Outputs the current iteration number of the current repeat or forever
for controllist [ statements ...]
Typical for loop. The controllist specifies three or four members: the local varname, start value, limit value, and optional step size
Explained in lesson:
to PROCNAME inputs ... statements ... end
Define a new named procedure with optional inputs
Explained in lesson:
make varname expr
Update a variable or define a new global variable. The variable name must be quoted
Explained in lesson:
: VARNAME
Example:
make 'foo 5 repeate :foo [fd 50 rt 360 / :foo]
list thing1 thing2 ...
Example:
make 'mylist (list 'turtle 'academy)
first listname
Example:
print first :mylist
butfirst listname
Outputs all the items of listname except for the first item
Explained in lesson:
last listname
Example:
print last :mylist
butlast listname
Outputs all the items of listname except for the last item
Explained in lesson:
item index listname
Example:
print item 1 :mylist
pick index listname
Example:
print pick :mylist
Colors
setcolor X
Will set the turtle color accroding to the following table0: black | 1: blue | 2: lime |
3: cyan | 4: red | 5: magenta |
6: yellow | 7: white | 8: brown |
9: tan | 10: green | 11: aquamarine |
12: salmon | 13: purple | 14: orange |
15: gray |
Explained in lesson:
setcolor [r,g,b]
Will set the turtle color accroding to the amount of red , green and blue
fill
Does a paint bucket flood fill at the turtle's position
Example:
cs repeear 4 [ fd 50 rt 90 ] pu setxy 50 50 pd fill
filled fillcolor [ statements ... ]
Execute statements without drawing but keeping track of turtle movements. When complete, fill the region traced by the turtle with fillcolor and outline the region with the current pen style
Explained in lesson:
sum X Y
Example:
print sum 2 3
minus X Y
Example:
print minus 8 2
random X
Example:
cs print sum random 10 3
modulo expr expr
Outputs the remainder (modulus). For remainder and % the result has the same sign as the first input; for modulo the result has the same sign as a the second input.